
#Rise of nations rise of legends cuotl full#
You can even see the original full map here which shows "Northern Scars" in the west, which is the land of ice where the Skald would have been. Skald concept art [Kahan concept art [etc. Some skirmish maps with snow landscapes also feature ruined Asiatic architecture which may be Kahan lands. There are some Kahan units and neutral site buildings already in the official game such as Yontash the Spiritchief (A "Cuotl" hero), berserkers, berserker riders, spiritchiefs and cave bats. Some information exists about what the expansion may have featured, such as 2 or 3 more nations - the Kahan, Skald and possibly Kragar or others as well as more continents added in to be explored and conquered. There are however many unused units, buildings, spells and content in the game which can be seen in the scenario editor or edited from files by modding. Rise of Legends was shipped unfinished and the expansion was cancelled. Not to mention that there was a major expansion in the works that was never released which offers at least two additional races for the game an ice based race whose maps you can get a taste of in some of the multiplayer maps and a beast like race you can get a hint of in the berserkers, spirit chiefs, and Yontash who actually made it into the game, along with the cave bats. along with simply having the ease of Steam for installing/uninstalling when we feel like it etc. Or to improve some of the effects etc so that we can get the best performance on modern hardware.Īlong of course with the updated multiplayer support that bitdefuser mentioned. What I'm looking for is an updated version that potentially fixes some of the rough edges, like pathfinding for the AI, or adds things like Steamworks support and the developer tools we were promised back in the day but never got so that we can better create custom maps and scenarios etc. The campaign includes 52 scenarios with 15 heroes, while the Quick Battle and Multiplayer components include 42 maps for players to fight on.Originally posted by 9K - Faidid:I'm laughing a little at some of the comments, if the game this legends game is solid. The player’s final test of skill is to go head to head on Gamespy or LAN to explore the radically different strategies of the slow but god-like Cuotl, the fast but glass-like Alin, or the innovative but even-keel Vinci. Rise of Legends also sports a Quick Battle (QB) component so players can jump right in to the action by selecting a map and one of the three unique races. Through the Conquer the World (CTW) campaign players strategically guide a tightly knit group of heroes across the continent pursing monsters, love interests, power, and vengeance. At the furthest reaches of the continent, hidden in the deepest jungles, lie the stone stepped pyramids of the brutal religious zealots known as the Cuotl. The sequel differs from its predecessor in that it takes place in a steampunk universe spanning autumn-dotted hills in the lands of the Vinci to blinding sandstorms in the burning deserts of the magical Alin. In addition to these improvements Big Huge Games introduced several new features including dominances, neutral units, and capturable resources.


Rise of Nations: Rise of Legends maintains the hallmarks of the first RTS in the franchise (attrition, non-depletable resources, national borders) while improving on gameplay mechanics such as city building and large scale battles.
